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Showing posts with label XCode. Show all posts
Showing posts with label XCode. Show all posts

Wednesday, December 26, 2012

How to Use Instruments in Xcode

You've written your first iOS app - congratulations! Achievement unlocked! What next? How about learning some new features of your development tools to help make your future app projects even better (and maybe help debug problems that arise in your existing apps). Matt Galloway takes you on a tour of the Xcode 4.5 instrumenting tools, showing you how to do profiling, examine the heap, find memory leaks and more.

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Today's iOS Developer Resources

1. Free Xcode Plugin That Makes Working With Strings Easier

A free Xcode plugin that makes working with strings easier allowing you to edit an unescaped version of the string in a callout bubble automatically placing the escaped version within your code.



You can download HOStringSense through Github here.

Simply compile and drop the plugin into your plugins directory.  Further information is on the Github page.

2. Library Allowing Access Of NSUserDefault Variables As Properties

A library that makes working with NSUserDefaults easier by allowing you to work with NSUserDefaults as properties.

You can find GVUserDefaults on Github here.

A simple idea that should save you some time when working with NSUSerDefaults.

3. NSNull Category That Returns Nil Rather Than Throwing Exceptions When Using Null Objects

An NSNull category that extends Objective-C returning nil rather than throwing an exception when you try to message a null object.

You can find NullSafe on Github here.

This should definitely help to knock out a lot of if statements from your code.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them in comment section.

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Sunday, December 23, 2012

Xcode Plugin Collection For Minimizing Distractions/Fixing Auto-Completion And More

A collection of free Xcode 4 plugins providing a number of fixings for eliminating distractions, changing auto-complete behaviour and more.

You can download Xcode 4 fixins through Github here.

A very interesting and useful set of Xcode plugins.

If you've created, or come across any iOS developer resources that you'd like to share you can submit them at the below comment section

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Tuesday, November 13, 2012

Building Your App for Distribution Updated for Xcode 4.5.2


To prepare your iOS app for distribution on the App Store, you'll need to create a release build for it. You should already have created your distribution certificate and provisioning profile before starting. (If you haven't, log into the Developer Portal to create them.)


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Checklist for Submitting an App to the App Store Updated for Xcode 4.5.2


You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. For best results you should fill this out before you even begin working on any apps, because it can take several weeks for the contracts to be approved by Apple.


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Friday, November 9, 2012

Today's iOS Developer Resources


 An open source library for testing http networking within your apps that provides an easy way to create stub HTTP requests.

You can find Nocilla from Luis Solano on Github here.

The usage examples on the Github page use the Kiwi BDD testing library.

Another great library for testing networking features.

2. Xcode Code Formatter Tool Enabling Automatic Code Formatting Based On A Custom Rule Set

An Xcode formatting script that allows you to apply a custom set of code formatting rules automatically to your code.

You can find Xcode Formatter with full instructions how to integrate with your Xcode project on Github here.

The Uncrustify source code beautifier is used for the code formatting.

A great script to have around if you're working with a team that wants you to enforce some atypical formatting rules.

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Wednesday, October 31, 2012

Installing cocos2d Templates with Xcode 4

Cocos2d is a powerful framework that is used to power countless games for iOS – the purpose of this article is to get you up and running with the cocos2d templates and get them installed on Xcode 4.

Before we begin, you must have Xcode and Apple's developer tools actually installed – to install Xcode, simply head over to the Mac App Store and search for Xcode and then install and run the app and you'll be ready to go!



I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too. 


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Wednesday, October 24, 2012

Today's iOS Development Resources and Articles


A free plugin for Xcode that adds in Vim keybindings.

You can see the full feature set here from XVim showing all available keybindings.

You can download the daily builds here, and you can find the source repositoryon Github here.

An awesome plugin for any Vim fans working with Xcode.

2.Easy To Use Objective-C Modeling Framework With JSON Encoding, Minimal Boilerplate Code

An Objective-C model framework that provides a simpler alternative to Core Data with a number of useful convenience methods, and much less boiler plate code.

You can find the Mantle repository on Github here, and you can read further details on the Github blog.

Definitely an epic library – be sure to check the headers.

I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.


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Thursday, October 11, 2012

Setup Emacs for XCode and iOS development

Not crazy about the heavyweight IDEs required for most mobile application development? Do you prefer coding old-school in a text editor and command line? Well we've got something suitably new-old-school for you: an in-depth explanation of how to set up Emacs and the Xcode environment to write and build iOS apps. Recently tested and updated for Mountain Lion and Xcode 4.4. Ctrl-x Ctrl-go!

Read More...

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Monday, September 17, 2012

Mini Xcode Plugin For Working Without The Gigantic Xcode Toolbar

Today's iOS Developer resource is an Xcode for plugin made for working with the large toolbar at the top removed.  This plugin provides pulldown menus and hotkeys for changing the scheme and device (which unfortunately can normally only be done with the huge toolbar visible.

You can find the plugin on Github here.

A handy plugin for anyone that likes to work without the Xcode toolbar.

I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.

Stay tuned to my blogtwitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.


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